Gaming Corps to Release Two Games Monthly Under Expanded RGS Deal

By | August 12, 2025

Meta Title: Gaming Corps Doubles Production in Expanded RGS Deal

Meta Description: Gaming Corps expands its partnership with RGS to offer two games per month, supported by Denwena Limited, and increases recruitment to support rapid growth.

Gaming Corps to Release Two Games Monthly Under Expanded RGS Deal

Swedish game developer Gaming Corps is doubling down on its ambitions in the global iGaming market through a substantial expansion of its Remote Game Server (RGS) partnership with a prominent international iGaming group. Starting in August 2025, the company will shift to a schedule of delivering two new games per month, doubling its prior output under the existing RGS arrangement.

Gaming Corps Accelerates Growth With Major RGS Agreement Expansion

This expanded deal carries a rolling annual order value of SEK 28 million and forms part of Gaming Corps’ broader strategy to cement its position as a top-tier B2B content provider. The agreement is being executed under the umbrella of its deepening relationship with Denwena Limited, the company’s largest shareholder, whose strategic backing was first announced in June 2025.

Denwena Partnership Powers Production and Self-Funding Model

Increased game development demands prompted by this agreement have led Gaming Corps to scale its internal teams. The company is currently recruiting new talent and investing in organizational capacity to meet the expanded release schedule. A prepaid structure built into the contract ensures Gaming Corps can fund this operational growth without seeking outside capital, a move that reflects growing confidence in its business model.

Juha Kauppinen, CEO of Gaming Corps, emphasized the importance of the Denwena collaboration in driving this forward momentum.

“Our close collaboration with Denwena Limited gives us the opportunity to write completely new chapters in Gaming Corps’ journey. It’s hard to find much stronger proof of that than the fact that the RGS deal is now doubling for a second time, meaning that from now on we’ll be delivering two games per month,” he said.

Kauppinen also highlighted increasing interest from other studios in the company’s RGS platform, which benefits from robust global distribution and proprietary game technology.

“We are also in interesting discussions with other game studios who are interested in our RGS offering due to our strong distribution network and our innovative unique game engines,” he added.

Expanding Global Distribution Through Hub88 Integration

This production ramp-up follows another major move by Gaming Corps earlier this year—an integration agreement with aggregator and API provider Hub88. Under this deal, Gaming Corps’ entire iGaming library, which includes popular new formats such as Mine Games and Multiplier Games, will be accessible to Hub88’s operator network via its lightweight, globally scalable platform.

This partnership has significantly broadened Gaming Corps’ market reach, particularly across Asia and Europe, and supports the company’s strategy of combining unique, high-performance game mechanics with strong backend infrastructure to attract further B2B collaborations.

With its content pipeline now backed by consistent monthly delivery goals and increasing external interest, Gaming Corps is positioning itself for sustainable long-term growth in an increasingly competitive iGaming landscape.

Source:

“Gaming Corps Doubles Monthly Game Production Under Expanded RGS Deal”, Press Release. Aug 11, 2025.

The post Gaming Corps to Release Two Games Monthly Under Expanded RGS Deal first appeared on RealMoneyAction.com.

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