BLAST has teamed up with Fortnite for a second time in six months to produce and deliver this month’s FNCS Grand Royale across two weekends (November 11-14 and 19-21).
The FNCS Grand Royale will be the final competition of 2021 and the year’s largest prized Fortnite event, with a share of just over $5 million up for grabs for players around the world. The tournament will see a unique format and rule set introduced for the event.
The announcement follows BLAST and Fortnite’s first venture together in June, the popular All-Star Showdown which featured top players from all over the world, competing online against each other in a variety of skill challenges and matchups for a $3 million global prize pool.
BLAST will deliver another memorable tournament for the Fortnite community this weekend, while looking to utilise their approach to creating events that put viewer experience at the heart of production while underpinned by industry-leading technology.
Two exciting additions to the event include the introduction of player cams that will help bring viewers closer to the action, and a live hype show next Friday (November 19th). The Hype Hour Show will host interviews with players, provide analysis from popular casters, and feature important Fortnite Competitive announcements for 2022.
Nicolas Estrup, VP of Product at BLAST, said: “We are delighted to once again work with Epic Games and the Fortnite team on another enormously important and innovative tournament, in the FNCS Grand Royale. We were really proud of being part of creating and running the All-Star Showdown concept and production back in June. This month’s end-of-year event will be further testament to the incredible synergy we’ve built up between the two companies over this time and the combined ambition in how we bring Fortnite to life competitively for the community.”
The FNCS Grand Royale’s first weekend (November 11-14) will be reserved for the qualifying stages and the second weekend (November 19-21) will be for the Finals. The qualifying stage won’t be broadcast, with fans needing to tune into their favourite players’ streams to follow the action. Only the top 33 teams in each region will earn a prize.
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