Gaming1: delivering truly personalised experiences at scale

By | July 2, 2026

Amid a rising tide of competition from a plethora of angles, the race is well and truly on in the battle to capture the attention of players within such a fast moving world.

In the context of the gambling industry, it is those that develop a more personalised and engaging experience that will soar above the rest. Gone are the days when value is simply derived from the sheer volume of content.

That is the belief of Gaming1 CTO, Christophe Boniver, who elaborates on the strategies and pipeline that lies ahead as the company looks to gain additional ground across core markets. 

How does Gaming1 ensure it stays at the forefront of technological advancements?

Staying at the forefront is both a structural commitment and a cultural one. On the structural side, we deliberately invest more in engineering talent than most of our peers in the gambling industry (not just in numbers), but in seniority and specialisation. 

We run internal communities of practice around emerging topics like AI, where engineers from across the organisation challenge each other and knowledge spreads much faster that way than through traditional top-down training.

On the cultural side, we actively expose ourselves to the best. Events like LeadDev and KubeCon – flagship engineering conferences attended by the most advanced technology companies in the world – are not just networking for us. 

They are benchmarking exercises: we go to measure ourselves honestly against best-in-class organisations, and we come back ready to challenge our own ways of working.

A concrete recent example: rather than simply rolling out AI tools across our teams because it was the trend, we first diagnosed where our real bottlenecks were turning ideas into clear, implementable specifications, and maintaining quality across a complex system. 

That diagnosis shaped a much more targeted and effective approach. That’s how we try to operate: honest about where we are, deliberate about what we fix.

What protocols do you have in place to ensure future enhancements will appeal to players?

Player centricity is wired into how we work, not bolted on at the end. We have mapped the entire player experience into a structured set of journeys from the moment someone registers, to their first game, to how they interact with promotions and loyalty rewards. 

At each of those stages, we run continuous satisfaction surveys, and we triangulate the results with behavioral data and business impact. This gives us a clear, honest picture of where the experience is strong and where it needs work based on what players actually feel and do, not just what we assume.

What makes this meaningful is that it isn’t just a measurement exercise. Player satisfaction is embedded as a performance target for the entire technology department, which means every engineer, product owner, and designer has a direct stake in the quality of what we ship. 

When a stage in the journey scores poorly, it becomes a priority. That accountability loop is, I think, what separates teams that genuinely care about the experience from those who treat it as a metric to report.

How does owning your own platform and exclusive games give Gaming1 a competitive advantage?

Owning our platform is, in my view, our single most strategic asset and it’s worth explaining why, because it goes beyond what most people assume.

Many operators in our industry rely on third-party technology: they license a platform, integrate various providers, and assemble an experience from off-the-shelf components. 

That model has a ceiling. You are always constrained by what your vendors decide to build, how well their products connect to yours, and how fast they move. When something needs to change, you are in a queue.

We made a different choice. Over the past several years, we have built our own platform from the ground up with a modern architecture where different parts of the system work independently but stay aligned. 

We call this a platform engineering approach: it means our product teams have genuine autonomy to build and ship without waiting on each other or on external dependencies. They move fast, but within a structure that keeps the whole system coherent and stable.

The practical consequence is significant. Because we own the stack, the data, and the integration points, we can build capabilities personalisation, AI-driven features, new game mechanics that are designed specifically for our product and our players. 

A generic third-party tool, no matter how good, will always be a compromise: it was built for everyone, which means it was optimised for no one in particular. 

We don’t have that constraint. And as AI opens new possibilities for delivering truly personalised experiences at scale, having the right foundations in place is what will determine who can actually act on those opportunities and who can only watch.

What does the company have in the pipeline when it comes to future innovation?

Our pipeline is concentrated on three areas that are deeply connected.

The first is transforming how we build software. We are already way beyond treating AI as just a smarter writing tool for code. 

We are targeting the harder, more valuable problems: how do we turn a product idea into something concrete and buildable faster? How do we ensure new features don’t break what already works across a complex, interconnected system? Getting that right means we can ship meaningful innovations at a pace our competitors can’t match.

The second is the player engagement experience itself. We are building AI-driven personalisation and reward capabilities in-house designed around our specific product, our data, and our players. Not generic off-the-shelf tools, but capabilities we own and can continuously improve.

The third is responsible gaming and I want to be clear that this is not a compliance checkbox for us, it is a product priority. 

We are working on using the same data and personalisation capabilities to give players a genuinely useful and proactive experience around their own activity: surfacing insights about their behavior, offering relevant actions they can take to stay in control, and making responsible gaming feel like part of the experience rather than an interruption to it. 

The same technology that makes an experience more engaging can (and should) also make it more responsible. These three bets reinforce each other: faster delivery, smarter personalisation, and a genuinely responsible experience all compound into something we believe the industry needs more of.

Looking at the industry as a whole, what do you see as shaping the future on the technological front?

The most significant shift I see is the transition from purely transactional gambling products toward genuine entertainment platforms. Gambling remains the core (that doesn’t change) but the battleground is moving. 

Players today have infinitely more options for how they spend their time and money. The operators who will win are those who build the most engaging, most personalised, and most responsible experience, not just the ones with the most games.

Technology is what makes that shift possible. The ability to understand each player as an individual, their preferences, their patterns, their moments and to respond in real time, at scale, is what separates an entertainment platform from a product catalogue. 

AI is a very powerful enabler of this, opening doors that were previously out of reach for most operators. But it’s a means, not the end. The goal is the experience. The goal is earning the right to be part of someone’s entertainment time responsibly and sustainably.

For CTOs in this industry, the question is less ‘how do we use AI?’ and more “do we have the foundations to deliver a truly player-centric experience?” Those who invested in clean architecture, owned platforms, and quality data are the ones who will move fastest with or without the next wave of technology.

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